Updated daily · 12 Oct 2026
Player reception
Big Walk
House House’s co-op walking game is one of the best-received games of the year, and players judge it by the friends they play it with.
In short
As of 12 October, 96% of 37,429 player reviews recommend it. Players love Big Walk as a game about talking. Its puzzles make a group find new ways to communicate, and its ending stays with them. Quiet voices were the launch complaint, and House House’s patches fixed them. It needs at least two players, so it suits a regular group of friends and has nothing for anyone playing alone.

What players say
What players say about Big Walk.
Read in full
We read every one of these reviews on 10 October 2026 and judged each by what it says.
- The group makes the game.
- Players tie their time with Big Walk to the people they played with more than to the puzzles or the world. A group that talks and sticks together has the best of it.53
- The ending is what players remember.
- The final stretch and the credits are the emotional high point for many, and the latest reviews say so as often as the first ones did.53
- The puzzles are built around talking.
- Players like having to invent new ways to communicate, and find the difficulty right. The last puzzles draw the criticism, as tedious or mostly walking back and forth.53
- Quiet voices were fixed after launch.
- In launch week, friends’ voices faded too soon and couldn’t be balanced against the game’s sound. House House raised quiet voices within days and added separate volume sliders later, and the latest reviews don’t raise it.535657
- Walking can snag.
- Some players get stuck on rocks and slopes, worst at night when they can’t see far. Others enjoy the slow pace, so the complaint is about the terrain.53
Themes raised
| Theme | Most helpful, of 78 | Latest, of 37 |
|---|---|---|
| Co-op and communication | 60 | 27 |
| Puzzles | 32 | 12 |
| World and atmosphere | 16 | 9 |
| Ending and emotion | 16 | 6 |
| Voice and audio | 18 | 1 |
| Movement and navigation | 14 | 1 |
| Length and pacing | 9 | 3 |
| Performance and settings | 6 | 1 |
| Price and value | 4 | 2 |
| Stability and sessions | 4 | 0 |
Questions
Big Walk, in short.
Is Big Walk worth it?
Players say yes. As of 12 October, 96% of 37,429 reviews recommend it, for its talk-driven puzzles, its ending and the time it gives a group of friends together.53
Can you play Big Walk solo?
No. House House built it entirely for co-op, and one player alone can explore only a little of it.55
How many players can play Big Walk?
Does Big Walk have matchmaking?
No. It’s made to be played with the same group over several sessions, so there’s no matchmaking with strangers.55
Is Big Walk crossplay?
Yes. PC and Mac players can play with friends on PS5 and Switch 2.54
How long is Big Walk?
Players report 12 to 20 hours to finish, longer with a group that likes to wander and chat, and around 34 hours to do everything.53
Did Big Walk fix the quiet voices?
What PC do you need for Big Walk?
The minimum is a Core i7-7700K or Ryzen 5 1600X, 12 GB of RAM and a GeForce GTX 750 Ti, Radeon R7 370 or Arc A380. House House recommends a Core i5-10600K or Ryzen 7 3700X, 16 GB and a GeForce GTX 1070, Radeon RX 5600 XT or Arc A750. Some players on older cards report low frame rates.53
Sources
- 53Steam: Big Walk, store page and user reviews (opens in a new tab) Accessed 10 Oct 2026
- 54House House on Steam: Big Walk is out August 4th, price and crossplay, 9 June (opens in a new tab) Accessed 10 Oct 2026
- 55House House: Big Walk, frequently asked questions (opens in a new tab) Accessed 10 Oct 2026
- 56House House on Steam: Big Walk version 1.4.8, fixes for quiet voices, 7 August (opens in a new tab) Accessed 10 Oct 2026
- 57House House on Steam: Big Walk 1.5.1 patch notes, separate volume sliders, 28 August (opens in a new tab) Accessed 10 Oct 2026