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Playtests & focus groups

Your team knows the game too well to play it fresh. Core players don’t.

Moderated sessions with a recruited, screened, NDA-bound panel of core players, delivered as a structured research report.

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Who it’s for

The people who decide what ships.

  • Producers

    Evidence for the backlog: what stops players, ranked by how much it costs them.

  • Creative directors

    An honest read on whether the game you designed is the game players have.

  • Publishing and marketing leads

    Early signal on who the game is for and what makes them want it.

  • Studios bringing a game West

    Sessions with Western core players before you launch.

What you receive

What lands on your desk.

  1. Recruitment to your spec

    Players who match the people you sell to: the genres, platforms and play habits you name, screened before they’re booked. Where skill matters, they also pass a 15-minute trial.

  2. Moderated sessions

    Run by a moderator who asks without leading, so what you hear is what players think.

  3. Session recordings

    Every session is recorded, so your team can watch any moment for themselves.

  4. Findings ranked by severity

    A structured report that puts what to fix first at the top, with the evidence behind each finding.

  5. Debrief call

    We walk your team through the findings and answer the questions they raise.

How it runs

5 steps, from the first call to the handover.

  1. Scope

    One call to agree the questions, the build and the players you need.

  2. Recruit

    We recruit and screen players to your spec. Each one signs an NDA.

  3. Run

    Moderated, recorded sessions on the build you choose.

  4. Analyze

    Every observation is logged, grouped and ranked by severity.

  5. Report

    A written report, then a debrief call with your team.

Timing and price

Turnaround
Set at scoping and planned back from your milestone.
Pricing
Quoted per study after the scoping call.

Questions

Who are the players?

Core players aged 18 or over, recruited to the spec you set: the genres, platforms and play habits of the people who buy games like yours.

Do players sign an NDA?

Yes. Every player signs an NDA before they see anything.

Will anyone know we worked with you?

No. Our work is uncredited and under NDA by default, and we sign yours before you share anything confidential.

How early can we test?

As soon as there’s something to play. We shape the sessions around what the build can show.

Other services

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